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Στρατηγικές ψηφιακών μέσων στον αρχιτεκτονικό σχεδιασμό: ο ενεργός ρόλος του χρήστη στην εποχή του IoT (Internet-of-Things)

Karagianni Anna

Πλήρης Εγγραφή


URI: http://purl.tuc.gr/dl/dias/CCD84AAB-7865-4E7F-A813-AB9F0DCBE66F
Έτος 2021
Τύπος Διδακτορική Διατριβή
Άδεια Χρήσης
Λεπτομέρειες
Βιβλιογραφική Αναφορά Άννα Καραγιάννη, "Στρατηγικές ψηφιακών μέσων στον αρχιτεκτονικό σχεδιασμό: ο ενεργός ρόλος του χρήστη στην εποχή του IoT (Internet-of-Things)", Διδακτορική Διατριβή, Σχολή Αρχιτεκτόνων Μηχανικών, Πολυτεχνείο Κρήτης, Χανιά, Ελλάς, 2021 https://doi.org/10.26233/heallink.tuc.88407
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Περίληψη

In our data driven society, technology offers a new perspective in dynamic spatial analysis and design. The radically growing IoT opens up new horizons in the understanding of user spatial perception and experience. This study aims to determine how user experience and spatial perception are shaped in hybrid environments and suggest strategies to integrate this new knowledge into the process of architectural design. First of all, the evolution of interaction between user and system is historically analyzed, identifying a. the era where people imagined interactive structures, being unable to establish a direct user – system – space communication; b. the emergence of the smartphone, which solved interoperability and communication issues and c. the future of user – system interaction, through the investigation of possibilities and threats arising from the latest IoT technologies.The second part redefines users in the light of their social, behavioral, psychological and educational nature, underlining hidden attributes: crowdsourcing agents, intermediary informants, social and technological innovators. By analyzing the difference between a user-centered and a system-based ecosystem, the significance of user empowerment and control over the interactive system is highlighted. Having investigated how user perception is transformed within the new hybrid spatiality consisting sensors, devices and data, the question arises as to whether this information can be successfully integrated into the architectural design. The third part of the study intends to answer this question, by presenting case studies of interactive environments embracing novel design spaces. This happens through the analysis of four distinct design approaches of interactive architecture. Specifically, the analysis aims at decoding the ways to translate interaction into spatiality, creating novel user – centric design spaces, either physical or virtual.To test the hypothesis that interaction between user system and space is a valuable tool at various stages of the architectural design, a series of studies are conducted, at a theoretical, technological and practical level. Throughout the studies, it becomes evident that a framework describing how to design interactive systems and integrate user feedback should be established, allowing for new technologies to get easily integrated into this scenario and inaugurate innovative streams of knowledge exchange. As a result, this study orchestrates a two-way innovation process: people participating in the production of knowledge, as significant parts of the interaction feedback loop; and architects using emerging material and immaterial tools to analyze, get inspired and finally invent novel spaces to explore and design.Άδεια διάθεσης

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