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An agent-based model for simulating inter-settlement trade in past societies

Chliaoutakis Angelos, Chalkiadakis Georgios

Απλή Εγγραφή


URIhttp://purl.tuc.gr/dl/dias/1FDDC639-41F6-4088-B6F9-2CFF5CCA03B9-
Αναγνωριστικόhttps://doi.org/10.18564/jasss.4341-
Αναγνωριστικόhttps://www.jasss.org/23/3/10.html-
Γλώσσαen-
Μέγεθος30 pagesen
Μέγεθος7,87 megabytesen
ΤίτλοςAn agent-based model for simulating inter-settlement trade in past societiesen
ΔημιουργόςChliaoutakis Angelosen
ΔημιουργόςΧλιαουτακης Αγγελοςel
ΔημιουργόςChalkiadakis Georgiosen
ΔημιουργόςΧαλκιαδακης Γεωργιοςel
ΕκδότηςEuropean Social Simulation Associationen
ΠερίληψηSocial and computational archaeology focuses largely on the study of past societies and the evolution of human behaviour. At the same time, agent-based models (ABMs) allow the efficient modeling of human agency, and the quantitative representation and exploration of specific properties and patterns in archaeological information. In this work we put forward a novel agent-based trading model, for simulating the exchange and distribution of resources across settlements in past societies. The model is part of a broader ABM populated with autonomous, utility-seeking agents corresponding to households; with the ability to employ any spatial interaction model of choice. As such, it allows the study of the settlements’ trading ability and power, given their geo-location and their position within the trading network, and the structural properties of the network itself. As a case study we use the Minoan society during the Bronze Age, in the wider area of "Knossos" on the island of Crete, Greece. We instantiate two well-known spatial interaction sub-models, XTENT and Gravity, and conduct a systematic evaluation of the dynamic trading network that is formed over time. Our simulations assess the sustainability of the artificial Minoan society in terms of population size, number and distribution of agent communities, with respect to the available archaeological data and spatial interaction model employed; and, further, evaluate the resulting trading network’s structure (centrality, clustering, etc.) and how it affects inter-settlement organization, providing in the process insights and support for archaeological hypotheses on the settlement organization in place at the time. Our results show that when the trading network is modeled using Gravity, which focuses on the settlements' "importance" rather than proximity to each other, settlement numbers’ evolution patterns emerge that are similar to the ones that exist in the archaeological record. It can also be inferred by our simulations that a rather dense trading network, without a strict settlement hierarchy, could have emerged during the Late Minoan period, after the Theran volcanic eruption, a well documented historic catastrophic event. Moreover, it appears that the trading network's structure and interaction patterns are reversed after the Theran eruption, when compared to those in effect in earlier periods. en
ΤύποςPeer-Reviewed Journal Publicationen
ΤύποςΔημοσίευση σε Περιοδικό με Κριτέςel
Άδεια Χρήσηςhttp://creativecommons.org/licenses/by/4.0/en
Ημερομηνία2021-07-15-
Ημερομηνία Δημοσίευσης2020-
Θεματική ΚατηγορίαAgent-based modelingen
Θεματική ΚατηγορίαModel-based archaeologyen
Θεματική ΚατηγορίαSpatial interaction modelen
Θεματική ΚατηγορίαGraphTheoryen
Θεματική ΚατηγορίαTrade networken
Θεματική ΚατηγορίαMinoan civilizationen
Βιβλιογραφική ΑναφοράA. Chliaoutakis and G. Chalkiadakis, “An agent-based model for simulating inter-settlement trade in past societies,” J. Artif. Soc. Soc. Simul., vol. 23, no. 3, Jun. 2020. doi: 10.18564/jasss.4341 en

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