Institutional Repository
Technical University of Crete
EN  |  EL

Search

Browse

My Space

The augmented museum: a multimodal, game-based, augmented reality narrative for cultural heritage

Giariskanis Fotios, Kritikos Ioannis, Protopapadaki Eftychia, Papanastasiou Anthi, Papadopoulou Eleni, Mania Aikaterini

Simple record


URIhttp://purl.tuc.gr/dl/dias/0FB137A2-8B32-4996-82D9-E694AD60CE46-
Identifierhttps://doi.org/10.1145/3505284.3532967-
Identifierhttps://dl.acm.org/doi/10.1145/3505284.3532967-
Languageen-
Extent6 pagesen
TitleThe augmented museum: a multimodal, game-based, augmented reality narrative for cultural heritageen
CreatorGiariskanis Fotiosen
CreatorΓιαρισκανης Φωτιοςel
CreatorKritikos Ioannisen
CreatorΚρητικος Ιωαννηςel
CreatorProtopapadaki Eftychiaen
CreatorPapanastasiou Anthien
CreatorPapadopoulou Elenien
CreatorMania Aikaterinien
CreatorΜανια Αικατερινηel
PublisherAssociation for Computing Machinery (ACM)en
DescriptionThis research has been co-fnanced by the EU and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH – CREATE – INNOVATE (project code: T2EDK-03649).en
Content SummaryAs digitization has transformed media and Augmented Reality (AR) is evolving from a research area to a commodity, museums are creating interactive AR experiences to digitally enhance their collection and increase audience engagement. Head-worn AR experiences, though, face interaction challenges as they are often employed in busy spaces and are in need of intuitive multimodal interfaces for users on the move. This paper presents an innovative, work-in-progress, multimodal AR experience integrating non-obtrusive dialogue, music, and sound as well as gesture and gaze-based interaction, while a user is wearing a head-worn AR display. Users are motivated to explore and interact with digital cultural artefacts superimposed onto the real-world museum setting and physical artefacts, while moving around in a museum setting. We initially analyze interactive AR experiences to identify specific user requirements related to head-worn AR experiences. We deploy these requirements for the design of interactive, multimodal AR in a museum setting.en
Type of ItemΠλήρης Δημοσίευση σε Συνέδριοel
Type of ItemConference Full Paperen
Licensehttp://creativecommons.org/licenses/by/4.0/en
Date of Item2024-09-19-
Date of Publication2022-
SubjectAugmented realityen
SubjectMultimodalen
SubjectDigital storytellingen
SubjectSerious gamesen
SubjectSpatial audioen
SubjectCultural heritageen
Bibliographic CitationF. Giariskanis, Y. Kritikos, E. Protopapadaki, A. Papanastasiou, E. Papadopoulou and K. Mania, “The augmented museum: a multimodal, game-based, augmented reality narrative for cultural heritage,” in Proceedings of the 2022 ACM International Conference on Interactive Media Experiences (IMX 2022), Aveiro, JB, Portugal, 2022, pp. 281–286, June 2022, doi: 10.1145/3505284.3532967.en

Services

Statistics