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Cooking STEAM: a case study on establishing a STEAM learning community using a performative framework and cooking

Moumoutzis Nektarios, Xanthaki Chara, Maragkoudakis Ioannis, Christodoulakis Stavros, Paneva-Marinova Desislava, Pavlova Lilia, Lameras Petros, Misthou Stavroula, Kalmpourtzis George

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URIhttp://purl.tuc.gr/dl/dias/4C951F53-F8B8-41F5-9185-F3C452220778-
Identifierhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85128760835&doi=10.1007%2f978-3-030-96296-8_82&partnerID=40&md5=2a5096715d61b83ee3abb8895a759e29-
Identifierhttps://pure.coventry.ac.uk/ws/files/60492442/Post_Print.pdf-
Languageen-
Extent10 pagesen
TitleCooking STEAM: a case study on establishing a STEAM learning community using a performative framework and cookingen
CreatorMoumoutzis Nektariosen
CreatorΜουμουτζης Νεκταριοςel
CreatorXanthaki Charaen
CreatorMaragkoudakis Ioannisen
CreatorΜαραγκουδακης Ιωαννηςel
CreatorChristodoulakis Stavrosen
CreatorΧριστοδουλακης Σταυροςel
CreatorPaneva-Marinova Desislavaen
CreatorPavlova Liliaen
CreatorLameras Petrosen
CreatorMisthou Stavroulaen
CreatorKalmpourtzis Georgeen
PublisherSpringeren
DescriptionThe Cooking STEAM activities employ ideas from the pedagogical methodology of the Theatre in Mathematics – TIM project (project number 2018-1-IT02-KA201- 048139) funded by the Erasmus+ programme. Within the context of the MAKER SCHOOLS: Enhancing Student Creativity and STEM Engagement by Integrating 3D Design and Programming into Secondary School Learning (project number 2020-1-BG01-KA201-079274) funded by the Erasmus+ programme, several tangible 3D objects are designed and printed to facilitate the implementation of Cooking STEAM learning activities and the engagement of participants in the creation of tangible flow diagrams.en
Content SummaryThe work reported in this paper is informed by PerFECt, a performative framework supporting collaborative learning and creativity that addresses issues related to the effective use of digital technologies to establish and sustain learning communities. Its core principles are reinterpreted to implement unplugged collaborative learning activities to creatively explore sciences, technology and mathematics with special emphasis on the core principles of algorithmic design by presenting recipes in the form of flow diagrams. By presenting the execution of algorithms within a drama-based (theatrical) framework many creative explorations are offered within the so called STEAM education. The adoption of playful activities that put the children’s bodies in motion is well aligned with pedagogical approaches that emphasize embodied knowledge and performance and open up opportunities for deeper personalized learning experiences that promote inclusion of children from different cultural backgrounds.en
Type of ItemΠλήρης Δημοσίευση σε Συνέδριοel
Type of ItemConference Full Paperen
Licensehttp://creativecommons.org/licenses/by-nc-nd/4.0/en
Date of Item2024-12-18-
Date of Publication2021-
SubjectCookingen
SubjectSTEAMen
SubjectFlow diagramsen
SubjectAlgorithmsen
Bibliographic CitationN. Moumoutzis, C. Xanthaki, I. Maragkoudakis, S. Christodoulakis, D. Paneva-Marinova, L. Pavlova, P. Lameras, S. Misthou and G. Kalmpourtzis, "Cooking STEAM: a case study on establishing a STEAM learning community using a performative framework and cooking," 2022.en

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