URI | http://purl.tuc.gr/dl/dias/4C951F53-F8B8-41F5-9185-F3C452220778 | - |
Αναγνωριστικό | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85128760835&doi=10.1007%2f978-3-030-96296-8_82&partnerID=40&md5=2a5096715d61b83ee3abb8895a759e29 | - |
Αναγνωριστικό | https://pure.coventry.ac.uk/ws/files/60492442/Post_Print.pdf | - |
Γλώσσα | en | - |
Μέγεθος | 10 pages | en |
Τίτλος | Cooking STEAM: a case study on establishing a STEAM learning community using a performative framework and cooking | en |
Δημιουργός | Moumoutzis Nektarios | en |
Δημιουργός | Μουμουτζης Νεκταριος | el |
Δημιουργός | Xanthaki Chara | en |
Δημιουργός | Maragkoudakis Ioannis | en |
Δημιουργός | Μαραγκουδακης Ιωαννης | el |
Δημιουργός | Christodoulakis Stavros | en |
Δημιουργός | Χριστοδουλακης Σταυρος | el |
Δημιουργός | Paneva-Marinova Desislava | en |
Δημιουργός | Pavlova Lilia | en |
Δημιουργός | Lameras Petros | en |
Δημιουργός | Misthou Stavroula | en |
Δημιουργός | Kalmpourtzis George | en |
Εκδότης | Springer | en |
Περιγραφή | The Cooking STEAM activities employ ideas from the pedagogical methodology of the Theatre in Mathematics – TIM project (project number 2018-1-IT02-KA201-
048139) funded by the Erasmus+ programme.
Within the context of the MAKER SCHOOLS: Enhancing Student Creativity and STEM Engagement by Integrating 3D Design and Programming into Secondary School Learning (project number 2020-1-BG01-KA201-079274) funded by the Erasmus+ programme, several tangible 3D objects are designed and printed to facilitate the implementation of Cooking STEAM learning activities and the engagement of participants in the creation of tangible flow diagrams. | en |
Περίληψη | The work reported in this paper is informed by PerFECt, a performative framework supporting collaborative learning and creativity that addresses issues related to the effective use of digital technologies to establish and sustain learning communities. Its core principles are reinterpreted to implement unplugged collaborative learning activities to creatively explore sciences, technology and mathematics with special emphasis on the core principles of algorithmic design by presenting recipes in the form of flow diagrams. By presenting the execution of algorithms within a drama-based (theatrical) framework many creative explorations are offered within the so called STEAM education. The adoption of playful activities that put the children’s bodies in motion is well aligned with pedagogical approaches that emphasize embodied knowledge and performance and open up opportunities for deeper personalized learning experiences that promote inclusion of children from different cultural backgrounds. | en |
Τύπος | Πλήρης Δημοσίευση σε Συνέδριο | el |
Τύπος | Conference Full Paper | en |
Άδεια Χρήσης | http://creativecommons.org/licenses/by-nc-nd/4.0/ | en |
Ημερομηνία | 2024-12-18 | - |
Ημερομηνία Δημοσίευσης | 2021 | - |
Θεματική Κατηγορία | Cooking | en |
Θεματική Κατηγορία | STEAM | en |
Θεματική Κατηγορία | Flow diagrams | en |
Θεματική Κατηγορία | Algorithms | en |
Βιβλιογραφική Αναφορά | N. Moumoutzis, C. Xanthaki, I. Maragkoudakis, S. Christodoulakis, D. Paneva-Marinova, L. Pavlova, P. Lameras, S. Misthou and G. Kalmpourtzis, "Cooking STEAM: a case study on establishing a STEAM learning community using a performative framework and cooking," 2022. | en |