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Architecture and videogames: Architectural analysis in the spatial narrative of inside by playdead

Dogkas Emmanouil, Brokos-Melissaratos Orestis

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URI: http://purl.tuc.gr/dl/dias/693DEE89-C3E9-4462-941A-2F470639BFE7
Year 2025
Type of Item Diploma Thesis Project
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Bibliographic Citation Emmanouil Dogkas, Orestis Brokos-Melissaratos, "Architecture and videogames: Architectural analysis in the spatial narrative of inside by playdead", Diploma Thesis Project, School of Architecture, Technical University of Crete, Chania, Greece, 2025 https://doi.org/10.26233/heallink.tuc.103891
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Summary

This research explores the relationship between architecture and video games, as well as its role in the narrative process. At the same time, it delves into a spatial analysis for INSIDE, an atmospheric indie game by the company Playdead, through the lens of Kevin Lynch's theory of the “mental image” of the city.

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