Το work with title Architecture and videogames: Architectural analysis in the spatial narrative of inside by playdead by Dogkas Emmanouil, Brokos-Melissaratos Orestis is licensed under Creative Commons Attribution 4.0 International
Bibliographic Citation
Emmanouil Dogkas, Orestis Brokos-Melissaratos, "Architecture and videogames: Architectural analysis in the spatial narrative of inside by playdead", Diploma Thesis Project, School of Architecture, Technical University of Crete, Chania, Greece, 2025
https://doi.org/10.26233/heallink.tuc.103891
This research explores the relationship between architecture and video games, as well as its role in the narrative process. At the same time, it delves into a spatial analysis for INSIDE, an atmospheric indie game by the company Playdead, through the lens of Kevin Lynch's theory of the “mental image” of the city.