URI | http://purl.tuc.gr/dl/dias/3FC13B9C-D31C-43B9-BF30-F8A534932864 | - |
Identifier | https://doi.org/10.26233/heallink.tuc.22903 | - |
Language | en | - |
Extent | 2,92 megabytes | en |
Title | Σχεδίαση και υλοποίηση ενός αυτόνομου πράκτορα για το παιχνίδι “League of Legends” | el |
Title | Design and implementation of an autonomous agent for the “League of Legends” game | en |
Creator | Trigakis Dimitrios | en |
Creator | Τριγκακης Δημητριος | el |
Contributor [Thesis Supervisor] | Lagoudakis Michael | en |
Contributor [Thesis Supervisor] | Λαγουδακης Μιχαηλ | el |
Contributor [Committee Member] | Zervakis Michalis | en |
Contributor [Committee Member] | Ζερβακης Μιχαλης | el |
Contributor [Committee Member] | Chalkiadakis Georgios | en |
Contributor [Committee Member] | Χαλκιαδακης Γεωργιος | el |
Publisher | Technical University of Crete | en |
Publisher | Πολυτεχνείο Κρήτης | el |
Academic Unit | Technical University of Crete::School of Electronic and Computer Engineering | en |
Academic Unit | Πολυτεχνείο Κρήτης::Σχολή Ηλεκτρονικών Μηχανικών και Μηχανικών Υπολογιστών | el |
Description | Διπλωματική Εργασία που υποβλήθηκε στη σχολή ΗΜΜΥ του Πολ. Κρήτης για την πλήρωση προϋποθέσεων λήψης του διπλώματος. | el |
Content Summary | After the commercial success of the video game “Dota”, there has been increasing attention given to the Multiplayer online battle arena (MOBA) subgenre of Real Time Strategy (RTS) games. The creation of agents able to play autonomously within such games is sometimes limited by the absence of a public application programming interface (API). This applies to the popular game “League of Legends”, which was greatly inspired by Dota. The few computer-assisted players provided by the designers of this game range from beginner to intermediate, but have direct access to the private API inside the game. This thesis introduces a novel way to handle autonomous agent creation in such games, where access to the game state is limited to the information displayed on the user’s screen. The proposed methods come close to what a human player does, since there is a perception phase, which relies mainly on visual analysis, and a decision phase, whose outcome affects the game through emulation of the keyboard and mouse input devices. To achieve this we use screen capture on the game’s interface and computer vision algorithms to detect important information. Then, we use artificial intelligence algorithms to encode behaviors for the game character we control. Realizing this perception-decision-action cycle is very demanding in terms of computational resources, however our optimized implementation manages to meet the real-time requirements of the game. Our autonomous agent for the “League of Legends” game is able to achieve intermediate level of play and is quite competent against the designer-provided agents and also against beginner human players. | en |
Type of Item | Διπλωματική Εργασία | el |
Type of Item | Diploma Work | en |
License | http://creativecommons.org/licenses/by/4.0/ | en |
Date of Item | 2014-10-09 | - |
Date of Publication | 2014 | - |
Subject | AI (Artificial intelligence) | en |
Subject | Artificial thinking | en |
Subject | Electronic brains | en |
Subject | Intellectronics | en |
Subject | Intelligence, Artificial | en |
Subject | Intelligent machines | en |
Subject | Machine intelligence | en |
Subject | Thinking, Artificial | en |
Subject | artificial intelligence | en |
Subject | ai artificial intelligence | en |
Subject | artificial thinking | en |
Subject | electronic brains | en |
Subject | intellectronics | en |
Subject | intelligence artificial | en |
Subject | intelligent machines | en |
Subject | machine intelligence | en |
Subject | thinking artificial | en |
Subject | Machine vision | en |
Subject | Vision, Computer | en |
Subject | computer vision | en |
Subject | machine vision | en |
Subject | vision computer | en |
Bibliographic Citation | Dimitrios Trigakis, "Design and implementation of an autonomous agent for the “League of Legends” game", Diploma Work, School of Electronic and Computer Engineering, Technical University of Crete, Chania, Greece, 2014 | en |
Bibliographic Citation | Δημήτριος Τριγκάκης, "Σχεδίαση και υλοποίηση ενός αυτόνομου πράκτορα για το παιχνίδι “League of Legends”", Διπλωματική Εργασία, Σχολή Ηλεκτρονικών Μηχανικών και Μηχανικών Υπολογιστών, Πολυτεχνείο Κρήτης, Χανιά, Ελλάς, 2014 | el |