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An analysis of the effect of technological fidelity on perceptual fidelity

Mania Aikaterini, Alan Chalmers

Πλήρης Εγγραφή


URI: http://purl.tuc.gr/dl/dias/49FE97C4-EA04-4003-9F93-E5E6BA156A1D
Έτος 1999
Τύπος Πλήρης Δημοσίευση σε Συνέδριο
Άδεια Χρήσης
Λεπτομέρειες
Βιβλιογραφική Αναφορά K. Mania, A. Chalmers .(1999). Between Real and Unreal: Investigating presence and task performance, the design of a pilot study.Presented at 2nd International Workshop in Presence.[online].Available:http://astro.temple.edu/~lombard/ISPR/Proceedings/1999/Mania%20and%20Chalmers.pdf
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Περίληψη

This document describes on-going work investigating the relation of the notion of presence in virtual environments and task performance. Three initial experiments are being designed to identify significant factors which influence humans’ memory related to a learning experience run under various conditions, as well as their perception of the environment. Although results from this study are not complete yet, the initial hypothesis relates to a conclusion made by Slater et al[8], which stated that there is no particular reason to expect presence to improve performance. The motivation of this study is therefore, to conduct experiments in an effort to find a possible link between these two concepts; this would be an outcome which will help define a set of design guidelines to specific applications. The task required subjects to attend a seminar, which was video recorded. The audio data from this seminar is going to be used again by two different sets of subjects, one of them attending a 3D seminar with audio and the other listening to the audio without any visual information involved. The goal of these initial experiments is to analyze data taken from the two mediated experiments associated with data gathered during the real-life seminar. The results could form a base for the design of a follow-up experiment involving a Shared Virtual Environment setting.

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