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High level saliency prediction for smart game balancing

Mania Aikaterini, George Alex Koulieris, George Drettakis, Douglas Cunningham

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URIhttp://purl.tuc.gr/dl/dias/DB6996CE-C724-4B6F-94FC-645EF0768387-
Identifierhttps://doi.org/10.1145/2614106.2614157 -
Languageen-
Extent1 pageen
TitleHigh level saliency prediction for smart game balancingen
CreatorMania Aikaterinien
CreatorΜανια Αικατερινηel
CreatorGeorge Alex Koulierisen
CreatorGeorge Drettakisen
CreatorDouglas Cunninghamen
PublisherAssociation for Computing Machineryen
Content SummaryPredicting visual attention can significantly improve scene design, interactivity and rendering. For example, image synthesis can be accelerated by reducing computation on non-attended scene regions; attention can also be used to improve LOD. Most previous attention models are based on low-level image features, as it is computationally and conceptually challenging to take into account highlevel factors such as scene context, topology or task.en
Type of ItemΠλήρης Δημοσίευση σε Συνέδριοel
Type of ItemConference Full Paperen
Licensehttp://creativecommons.org/licenses/by/4.0/en
Date of Item2015-11-02-
Date of Publication2014-
Bibliographic CitationG.A. Koulieris, G. Drettakis, D. Cunningham, K. Mania ,High level saliency prediction for smart game balancing,"in 2014 ACM SIGGRAPH ,pp.73-73.doi:10.1145/2614106.2614157 en

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