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Cyberball3D+ for fMRI: implementing neuroscientific gaming

Mania Aikaterini, Evangelia Mavromihelaki, Jessica Eccles, Neil Harrison, Hugo Critchley

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URIhttp://purl.tuc.gr/dl/dias/B989DBB4-E532-4B74-83C0-F3B188D2CBE6-
Identifierhttps://doi.org/10.1145/2614217.2614278 -
Languageen-
Extent1 pageen
TitleCyberball3D+ for fMRI: implementing neuroscientific gamingen
CreatorMania Aikaterinien
CreatorΜανια Αικατερινηel
CreatorEvangelia Mavromihelakien
CreatorJessica Ecclesen
CreatorNeil Harrisonen
CreatorHugo Critchleyen
PublisherAssociation for Computing Machineryen
Content SummaryThis research presents an innovative real-time, interactive gaming system called Cyberball3D+ incorporating virtual characters, to be played interactively in Functional Magnetic Resonance Imaging (fMRI) for the study of empathy, social exclusion and ostracism. For the first time, neuroscientific correlates of believability and emotional engagement with synthetic characters are acquired. Such output is non-obtrusive derived at the same time as the experience occursen
Type of ItemΠλήρης Δημοσίευση σε Συνέδριοel
Type of ItemConference Full Paperen
Licensehttp://creativecommons.org/licenses/by/4.0/en
Date of Item2015-11-02-
Date of Publication2014-
SubjectInteractive television toysen
SubjectTV interactive toysen
Subjecttelevision interactive toysen
Subjectinteractive television toysen
Subjecttv interactive toysen
Subject3D filmsen
SubjectMoving-pictures, Three-dimensionalen
SubjectStereoscopic motion picturesen
SubjectThree-dimensional motion picturesen
Subject3 d filmsen
Subject3d filmsen
Subjectmoving pictures three dimensionalen
Subjectstereoscopic motion picturesen
Subjectthree dimensional motion picturesen
Bibliographic CitationE. Mavromihelaki, J. Eccles, N. Harrison, H. Critchley, K. Mania ,"Cyberball3D+ for fMRI: implementing neuroscientific gaming," in 2014 ACM SIGGRAPH,pp.29-29.doi:i10.1145/2614217.2614278 en

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