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Context-aware material selective rendering for mobile graphics

Mania Aikaterini, Nikolaos Sidorakis, George Alex Koulieris, George Drettakis, Douglas Cunningham

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URIhttp://purl.tuc.gr/dl/dias/880F029F-0788-48CE-B381-5F4CE57E2472-
Identifierhttps://doi.org/10.1145/2614217.2614246 -
Languageen-
Extent1 pageen
TitleContext-aware material selective rendering for mobile graphicsen
CreatorMania Aikaterinien
CreatorΜανια Αικατερινηel
CreatorNikolaos Sidorakisen
CreatorGeorge Alex Koulierisen
CreatorGeorge Drettakisen
CreatorDouglas Cunninghamen
PublisherAssociation for Computing Machineryen
Content SummaryModern video games and interactive applications get simultaneously deployed for computers, consoles and mobile devices. These platforms are extremely diverse in terms of computing power. Modern materials and effects such as complex refraction with chromatic aberration and subsurface scattering that are considered standard in high-end desktop computers, do not scale well in portable devices.en
Type of ItemΠλήρης Δημοσίευση σε Συνέδριοel
Type of ItemConference Full Paperen
Licensehttp://creativecommons.org/licenses/by/4.0/en
Date of Item2015-11-02-
Date of Publication2014-
SubjectInteractive television toysen
SubjectTV interactive toysen
Subjecttelevision interactive toysen
Subjectinteractive television toysen
Subjecttv interactive toysen
SubjectVideo games and motion picturesen
Subjectmotion pictures and video gamesen
Subjectvideo games and motion picturesen
Bibliographic CitationG.A. Koulieris, G. Drettakis, D. Cunningham, N. Sidorakis, K. Mania ,"Context-aware material selective rendering for mobile graphics,"in 2014 ACM SIGGRAPH,pp.92-92.doi:i10.1145/2614217.2614246 en

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