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Simulating perception with interactive virtual environments

Mania Aikaterini

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URIhttp://purl.tuc.gr/dl/dias/E8735552-F3FE-408E-A5CE-7385442231F8-
Identifierhttps://doi.org/10.1109/ICSMC.2004.1400752-
Languageen-
Extent7 pagesen
TitleSimulating perception with interactive virtual environmentsen
CreatorMania Aikaterinien
CreatorΜανια Αικατερινηel
PublisherInstitute of Electrical and Electronics Engineersen
Content SummaryComputer graphics algorithms have for long dealt with simulation of physics: simulation of the geometry of a real-world space, simulation of the light propagation in a real environment and simulation of motor actions with appropriate tracking. Perception principles have subsequently been incorporated into rendering algorithms in order to save rendering computation and produce photorealistic images from a human rather than a machine point of view. With virtual environment (VE) simulator technologies simulating real-world task situations mainly for transfer of training, the research community is challenged to produce a complex system. Furthermore, accurate simulation of physics is often not required in order to induce reality. Much less detail is adequate. This paper is going to review research literature exploring behavioral fidelity and reality benchmarking in interactive VEs focusing on results from two studies aiming to simulate perceptual processes. Study 1 investigates spatial awareness based on merging episodic information with spatial preconceptions and Study 2 looks at subjective impressions of illumination.en
Type of ItemΠλήρης Δημοσίευση σε Συνέδριοel
Type of ItemConference Full Paperen
Licensehttp://creativecommons.org/licenses/by/4.0/en
Date of Item2015-11-02-
Date of Publication2004-
SubjectWork, Virtualen
Subjectvirtual worken
Subjectwork virtualen
Bibliographic CitationK .Mania ," Simulating perception with interactive virtual environments ," in 2004 Intern. Conf.on Systems, Man and Cybernetics, pp. 2770-2776.doi:10.1109/ICSMC.2004.1400752en

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