URI | http://purl.tuc.gr/dl/dias/5EC93742-E38F-4012-AB6A-F32FCEA3566E | - |
Identifier | http://www.researchgate.net/publication/280644478_Rethinking_the_Human_An_Educational_Experiment_on_Sensponsive_Architecture | - |
Language | en | - |
Title | Rethinking the human: An educational experiment on sensponsive
architecture | en |
Creator | Ouggrinis Konstantinos-Alketas | en |
Creator | Ουγγρινης Κωνσταντινος-Αλκετας | el |
Creator | Liapi Marianthi | en |
Creator | Λιαπη Μαριανθη | el |
Content Summary | Over the past 10 years, autonomy, adaptability, customization and communication
have been the most common words used to describe the qualities of Information
Technology devices that facilitate everyday activities. IT is now ubiquitous, integrated
with a multitude of objects in the contemporary, fast-pacing lifestyle. It is not strange
then that the spearhead of architectural research today engages with more elaborate
and sophisticated issues aiming toward the integration of IT systems into the living
space. The know-how to perform such a feature is available and the potential for architecture
is significant. Already innovators in the field from around the world have
created a test bed for the integration of IT into the core of the production of space.
These research efforts open up the way for architecture to extend its inquiry beyond
the Vitruvian triptych and design spatial behaviors. Embedded interactivity in places
that were long regarded inert exhibits new possibilities for the human experience.
Intelligent control systems are able to enhance the functionality of space, create
provocative aesthetics and instigate radical changes in everyday life as we know it.
Moreover, contemporary social conditions seem to be addressed better through the
acquired connectivity.
The development of more powerful and intuitive software as well as the ability to
experiment with ‘approachable’ electronic assemblies facilitated an ever-growing tendency
for responsive environments. Virtual, actual or hybrid, they are the new exciting
thing, becoming widespread and common globally through art installations and architectural
applications. Particularly in architecture, the design tools aim to respond to
users’ needs, fabrication methods are developed to respond to design idiosyncrasies
and space is designed to respond to human behavior and environmental conditions.
As we explore this ability and understand better how to control and how to apply IT
systems, we inadvertently reach a threshold. The animatic effect within a (retinal) informational
rich era may become a goal in its own. This fact marks a point where the
difference between recreation and architecture must be identified so that responsiveness
can be applied and have a useful, aesthetically appealing and symbolically rich
outcome. Moreover, responsiveness must be carefully planned through time in order
to exhibit an intriguing multiplicity in its manifestation. The next logical step then is
to put sense to this response and create a context for the way space performs and the
way it learns from the past: a sensponsive architecture. | en |
Type of Item | Πλήρης Δημοσίευση σε Συνέδριο | el |
Type of Item | Conference Full Paper | en |
License | http://creativecommons.org/licenses/by/4.0/ | en |
Date of Item | 2015-11-17 | - |
Date of Publication | 2011 | - |
Bibliographic Citation | K.-A. Oungrinis, M. Liapi. (2011). Rethinking the human: An educational experiment on sensponsive architecture. Presented at EAAE/ENHSA International
Conference: Rethinking the Human in Technology-Driven Architecture. [Online]. Available: http://www.researchgate.net/publication/280644478_Rethinking_the_Human_An_Educational_Experiment_on_Sensponsive_Architecture | en |