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Συστηματική αναζήτηση και ενισχυτική μάθηση για το επιτραπέζιο παιχνίδι ''Turning Points''

Vagenas Sotirios

Πλήρης Εγγραφή


URI: http://purl.tuc.gr/dl/dias/C9BB7DEE-71F9-4898-8B28-CC31F0E9A92D
Έτος 2016
Τύπος Διπλωματική Εργασία
Άδεια Χρήσης
Λεπτομέρειες
Βιβλιογραφική Αναφορά Σωτήριος Βαγενάς, "Συστηματική αναζήτηση και ενισχυτική μάθηση για το επιτραπέζιο παιχνίδι ''Turning Points''", Διπλωματική Εργασία, Σχολή Ηλεκτρολόγων Μηχανικών και Μηχανικών Υπολογιστών, Πολυτεχνείο Κρήτης, Χανιά, Ελλάς, 2016 https://doi.org/10.26233/heallink.tuc.67085
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Περίληψη

Games have always been one of the main forms of entertainment for people. They combine fun, spiritual growth and skill development. For these reasons, games constitute one of the most important areas of research and application of Artificial Intelligence and Machine Learning. This thesis focuses on the board game “Turning Points”. This is a challenging two-player 4 Χ 4 square board game, in which each move corresponds to the placement of a directed arrow to an empty position, possibly causing some rotations of the existing arrows. The goal of the thesis is the design of an agent for the game TurningPoints, who will learn to play and improve against various opponents. The implementation of the agent combines the Minimax with alpha-beta Pruning search technique, an evaluation function and the reinforcement learning algorithm TD-Learning. The combination of these elements results in the extraction of several competitive players, as evidenced by the experimental evaluation procedure. These players faced human players competitivelyand efficiently. Interestingly, they also remain competitive in larger boards compared to the basic one in which they have been trained. Finally, a graphical user interface was implemented to enable game playing with users.

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