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Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors

Kontadakis Grigorios, Χασιούρας Δημήτριος, Πρωιμάκη Δέσποινα, Mania Aikaterini

Απλή Εγγραφή


URIhttp://purl.tuc.gr/dl/dias/42292A9E-54B3-432C-A177-12368FC01413-
Αναγνωριστικόhttp://ieeexplore.ieee.org/document/8056590/-
Αναγνωριστικόhttps://doi.org/10.1109/VS-GAMES.2017.8056590-
Γλώσσαen-
Μέγεθος4 pagesen
ΤίτλοςGamified 3D orthopaedic rehabilitation using low cost and portable inertial sensorsen
ΔημιουργόςKontadakis Grigoriosen
ΔημιουργόςΚονταδακης Γρηγοριοςel
ΔημιουργόςΧασιούρας Δημήτριοςel
ΔημιουργόςChasiouras Dimitriosen
ΔημιουργόςΠρωιμάκη Δέσποιναel
ΔημιουργόςProimaki Despeinaen
ΔημιουργόςMania Aikaterinien
ΔημιουργόςΜανια Αικατερινηel
ΕκδότηςInstitute of Electrical and Electronics Engineersen
ΠερίληψηThis work introduces an innovative gamified 3D rehabilitation application intended for patients that have undergone Total Knee Replacement surgery, in collaboration with the General Hospital in Chania, Crete, Greece. The application uses a single custom-made, light, portable and low-cost sensor node consisting of an Inertial Measurement Unit (IMU) attached on a lower limb in order to capture its orientation in space in real-time, while the patient is completing a physiotherapy protocol. The aim is to increase patient engagement during physiotherapy by motivating the user to participate in a serious game. The proposed sensor node attached on the lower limb drives a graphical image of the patient's limb motion as part of a 3D computer graphics scene displayed on a tablet or phone. It then classifies the exercise performed during physiotherapy as accurately performed or not and increases patient compliance via a reward system. Our goal is to reduce the need for the physical presence of a physiotherapist by aiding the efficient performance of exercise at any location, e.g. indoors and outdoors by just utilizing a light sensor and an Android device. A novel algorithm is proposed that automatically classifies an exercise in real-time. It is shown that patient engagement is enhanced when dynamically connected with a gamified app. en
ΤύποςΠλήρης Δημοσίευση σε Συνέδριοel
ΤύποςConference Full Paperen
Άδεια Χρήσηςhttp://creativecommons.org/licenses/by/4.0/en
Ημερομηνία2018-03-22-
Ημερομηνία Δημοσίευσης2017-
Θεματική ΚατηγορίαBinary classifieren
Θεματική ΚατηγορίαIMUen
Θεματική ΚατηγορίαSerious Gameen
Θεματική ΚατηγορίαTKRen
Θεματική ΚατηγορίαVirtual rehabilitationen
Βιβλιογραφική ΑναφοράG. Kontadakis, D. Chasiouras, D. Proimaki and K. Mania, "Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors," 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017, pp. 165-168. doi:10.1109/VS-GAMES.2017.8056590 en

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