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Gaming as a disembodied experience of the city: from Assassin's Creed to 'Smart Learner'

Porreca Riccardo, Geropanta Vasiliki, Abril Karen, Giordanelli Dario

Απλή Εγγραφή


URIhttp://purl.tuc.gr/dl/dias/B7304668-B785-411E-9BF0-E936C6CF8FFA-
Αναγνωριστικόhttps://doi.org/10.2423/i22394303v10n2p117-
Αναγνωριστικόhttp://www.sciresit.it/index.php/scires-it/article/view/13361-
Γλώσσαen-
Μέγεθος14 pagesen
ΤίτλοςGaming as a disembodied experience of the city: from Assassin's Creed to 'Smart Learner'en
ΔημιουργόςPorreca Riccardoen
ΔημιουργόςGeropanta Vasilikien
ΔημιουργόςΓεροπαντα Βασιλικηel
ΔημιουργόςAbril Karenen
ΔημιουργόςGiordanelli Darioen
ΕκδότηςCASPUR-CIBER Publishingen
ΠερίληψηΤhis paper explores the role of gaming as a learning tool in the design disciplines, and suggests a methodology of work that bridges urban planning with virtually reconstructed environments. Building on the growing body of literature at the intersection of gaming, learning, and urban planning, the paper analyzes the simulation of the city of Rome in the video game Assassin's Creed and argues on the reliability of its morphology in relation to the real city. In this way, the paper confirms the didactic outcomes in the passage from the real city to the digital one, allowing for the creation of a theoretical and empirical reflection on the method to use it in an educational setting. As such, the paper builds on the idea of how gaming offers a disembodied experience of the city arguing about its didactic and social impact on a new generation of ‘smart learners’.en
ΤύποςPeer-Reviewed Journal Publicationen
ΤύποςΔημοσίευση σε Περιοδικό με Κριτέςel
Άδεια Χρήσηςhttp://creativecommons.org/licenses/by-nc-nd/4.0/en
Ημερομηνία2022-07-15-
Ημερομηνία Δημοσίευσης2020-
Θεματική ΚατηγορίαDisembodied experienceen
Θεματική ΚατηγορίαGamingen
Θεματική ΚατηγορίαICT in architecture & urban planningen
Θεματική ΚατηγορίαSmart learneren
Βιβλιογραφική ΑναφοράR. Porreca, V. Geropanta, K. Abril, and D. Giordanelli, “Gaming as a disembodied experience of the city: from Assassin's Creed to 'Smart Learner',” Sci. Res. Inf. Technol., vol. 10, no. 2, pp. 117-130, 2020, doi: 10.2423/i22394303v10n2p117.en

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