| URI | http://purl.tuc.gr/dl/dias/0EBFC92E-0224-49D7-BA5C-935A93DDCF0F | - | 
| Αναγνωριστικό | https://doi.org/10.1109/EAEEIE50507.2021.9530968 | - | 
| Αναγνωριστικό | https://ieeexplore.ieee.org/document/9530968 | - | 
| Γλώσσα | en | - | 
| Μέγεθος | 6 pages | en | 
| Τίτλος | A novel serious game for education and training of Computer-Aided Manufacturing (CAM) programming | en | 
| Δημιουργός | Marinakis Angelos | en | 
| Δημιουργός | Μαρινακης Αγγελος | el | 
| Δημιουργός | Katsamaki Anastasia | en | 
| Δημιουργός | Κατσαμακη Αναστασια | el | 
| Δημιουργός | Pateraki Ioanna | en | 
| Δημιουργός | Πατερακη Ιωαννα | el | 
| Δημιουργός | Nikolidakis Evangelos | en | 
| Δημιουργός | Νικολιδακης Ευαγγελος | el | 
| Δημιουργός | Antoniadis Aristomenis | en | 
| Δημιουργός | Αντωνιαδης Αριστομενης | el | 
| Εκδότης | Institute of Electrical and Electronics Engineers | en | 
| Περίληψη | This paper introduces and describes the current results of the G4M project “Serious Game for Computer Aided Manufacturing”, a project funded by the European Union and Greek national fund. G4M project aims to incorporate the involvement of new forms of manufacturing processes learning through a gamified educational environment, transforming machine learning from a rather tedious task into an exciting mechanical process and lead learners to a simulated environment that incorporates activities, tasks and needs and encourages them to continue their training and to acquire new knowledge in their profession. | en | 
| Τύπος | Δημοσίευση σε Συνέδριο | el | 
| Τύπος | Conference Publication | en | 
| Άδεια Χρήσης | http://creativecommons.org/licenses/by/4.0/ | en | 
| Ημερομηνία | 2023-05-22 | - | 
| Ημερομηνία Δημοσίευσης | 2021 | - | 
| Θεματική Κατηγορία | Educational games and simulations | en | 
| Θεματική Κατηγορία | Educational methods and innovations in engineering education | en | 
| Θεματική Κατηγορία | Virtual and remote labs | en | 
| Βιβλιογραφική Αναφορά | A. Marinakis, A. Katsamaki, I. Pateraki, E. Nikolidakis and A. Antoniadis, "A novel serious game for education and training of Computer-Aided Manufacturing (CAM) programming," presented at the 2021 30th Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE), Prague, Czech Republic, 2021, doi: 10.1109/EAEEIE50507.2021.9530968. | en |