URI | http://purl.tuc.gr/dl/dias/EDB817F9-E53D-4833-8217-0381E508A952 | - |
Αναγνωριστικό | https://doi.org/10.1145/3487983.3488295 | - |
Αναγνωριστικό | https://dl.acm.org/doi/10.1145/3487983.3488295 | - |
Γλώσσα | en | - |
Μέγεθος | 9 pages | en |
Τίτλος | Emulating foveated path tracing | en |
Δημιουργός | Polychronakis Andreas | en |
Δημιουργός | Πολυχρονακης Ανδρεας | el |
Δημιουργός | Koulieris Georgios-Alexandros | en |
Δημιουργός | Κουλιερης Γεωργιος-Αλεξανδρος | el |
Δημιουργός | Mania Aikaterini | en |
Δημιουργός | Μανια Αικατερινη | el |
Εκδότης | Association for Computing Machinery (ACM) | en |
Περίληψη | At full resolution, path tracing cannot be deployed in real-time based on current graphics hardware due to slow convergence times and noisy outputs, despite recent advances in denoisers. In this work, we develop a perceptual sandbox emulating a foveated path tracer to determine the eccentricity angle thresholds that enable imperceptible foveated path tracing. In a foveated path tracer the number of rays fired can be decreased, and thus performance can be increased. For this study, due to current hardware limitations prohibiting real-time path-tracing for multiple samples-per-pixel, we pre-render image buffers and emulate foveated rendering as a post-process by selectively blending the pre-rendered content, driven by an eye tracker capturing eye motion. We then perform three experiments to estimate conservative thresholds of eccentricity boundaries for which image manipulations are imperceptible. Contrary to our expectation of a single threshold across the three experiments, our results indicated three different average thresholds, one for each experiment. We hypothesise that this is due to the dissimilarity of the methodologies, i.e., A-B testing vs sequential presentation vs custom adjustment of eccentricities affecting the perceptibility of peripheral blur among others. We estimate, for the first time for path tracing, specific thresholds of eccentricity that limit any perceptual repercussions whilst maintaining high performance. We perform an analysis to determine potential computational complexity reductions due to foveation in path tracing. Our analysis shows a significant boost in path-tracing performance (≥ 2x − 3x) using our foveated rendering method as a result of the reduction in the primary rays. | en |
Τύπος | Δημοσίευση σε Συνέδριο | el |
Τύπος | Conference Publication | en |
Άδεια Χρήσης | http://creativecommons.org/licenses/by/4.0/ | en |
Ημερομηνία | 2023-06-02 | - |
Ημερομηνία Δημοσίευσης | 2021 | - |
Θεματική Κατηγορία | Foveated rendering | en |
Θεματική Κατηγορία | Path-tracing | en |
Θεματική Κατηγορία | Gaze detection | en |
Βιβλιογραφική Αναφορά | A. Polychronakis, G. - A. Koulieris and K. Mania, “Emulating foveated path tracing,” presented at the 14th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2021), virtual event, 2021, doi: 10.1145/3487983.3488295. | en |