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Emulating foveated path tracing

Polychronakis Andreas, Koulieris Georgios-Alexandros, Mania Aikaterini

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URIhttp://purl.tuc.gr/dl/dias/EDB817F9-E53D-4833-8217-0381E508A952-
Identifierhttps://doi.org/10.1145/3487983.3488295-
Identifierhttps://dl.acm.org/doi/10.1145/3487983.3488295-
Languageen-
Extent9 pagesen
TitleEmulating foveated path tracingen
CreatorPolychronakis Andreasen
CreatorΠολυχρονακης Ανδρεαςel
CreatorKoulieris Georgios-Alexandrosen
CreatorΚουλιερης Γεωργιος-Αλεξανδροςel
CreatorMania Aikaterinien
CreatorΜανια Αικατερινηel
PublisherAssociation for Computing Machinery (ACM)en
Content SummaryAt full resolution, path tracing cannot be deployed in real-time based on current graphics hardware due to slow convergence times and noisy outputs, despite recent advances in denoisers. In this work, we develop a perceptual sandbox emulating a foveated path tracer to determine the eccentricity angle thresholds that enable imperceptible foveated path tracing. In a foveated path tracer the number of rays fired can be decreased, and thus performance can be increased. For this study, due to current hardware limitations prohibiting real-time path-tracing for multiple samples-per-pixel, we pre-render image buffers and emulate foveated rendering as a post-process by selectively blending the pre-rendered content, driven by an eye tracker capturing eye motion. We then perform three experiments to estimate conservative thresholds of eccentricity boundaries for which image manipulations are imperceptible. Contrary to our expectation of a single threshold across the three experiments, our results indicated three different average thresholds, one for each experiment. We hypothesise that this is due to the dissimilarity of the methodologies, i.e., A-B testing vs sequential presentation vs custom adjustment of eccentricities affecting the perceptibility of peripheral blur among others. We estimate, for the first time for path tracing, specific thresholds of eccentricity that limit any perceptual repercussions whilst maintaining high performance. We perform an analysis to determine potential computational complexity reductions due to foveation in path tracing. Our analysis shows a significant boost in path-tracing performance (≥ 2x − 3x) using our foveated rendering method as a result of the reduction in the primary rays.en
Type of ItemΔημοσίευση σε Συνέδριοel
Type of ItemConference Publicationen
Licensehttp://creativecommons.org/licenses/by/4.0/en
Date of Item2023-06-02-
Date of Publication2021-
SubjectFoveated renderingen
SubjectPath-tracingen
SubjectGaze detectionen
Bibliographic CitationA. Polychronakis, G. - A. Koulieris and K. Mania, “Emulating foveated path tracing,” presented at the 14th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2021), virtual event, 2021, doi: 10.1145/3487983.3488295.en

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