Institutional Repository
Technical University of Crete
EN  |  EL

Search

Browse

My Space

Rollick Games: A Formal Language Based Platform for Location-Based Pervasive Games

Anestis Georgios, Gioldasis Nektarios, Karasavvidis Stefanos, Παλιουδάκης Τζανής, Moumoutzis Nektarios, Christodoulakis Stavros

Simple record


URIhttp://purl.tuc.gr/dl/dias/00E42470-80D9-4E9A-8A48-ECC744A735D2-
Identifierhttps://doi.org/10.1007/978-3-031-56075-0_27-
Languageen-
Extent9 pagesen
TitleRollick Games: A Formal Language Based Platform for Location-Based Pervasive Gamesen
CreatorAnestis Georgiosen
CreatorΑνεστης Γεωργιοςel
CreatorGioldasis Nektariosen
CreatorΓιολδασης Νεκταριοςel
CreatorKarasavvidis Stefanosen
CreatorΚαρασαββιδης Στεφανοςel
CreatorΠαλιουδάκης Τζανήςel
CreatorPalioudakis Tzanisen
CreatorMoumoutzis Nektariosen
CreatorΜουμουτζης Νεκταριοςel
CreatorChristodoulakis Stavrosen
CreatorΧριστοδουλακης Σταυροςel
PublisherSpringeren
Content SummaryIn this paper, we present the Rollick Games platform and its Pervasive Game Modeling Language that enables the description of location-based pervasive games using a GUI provided by the Game Studio web app. The runtime environment (Pervasive Game Execution Environment) is responsible for generating the Pervasive Game Execution Language from a game model and loading it to an instance of the game's Execution Engine. The Execution Environment includes a set of agents responsible for monitoring the players’ context and interaction with other game elements and among each other. The Engine follows an event-driven paradigm and uses an event loop waiting for events to be dispatched from the agents to carry out its computations based on its current state, context, and event data. The proposed approach allows for both sharing and reusing game models, significantly reducing time to market and development costs.en
Type of ItemΠλήρης Δημοσίευση σε Συνέδριοel
Type of ItemConference Full Paperen
Licensehttp://creativecommons.org/licenses/by-nc/4.0/en
Date of Item2025-02-18-
Date of Publication2024-
SubjectΔιάχυτα Παιχνίδιαel
SubjectPervasive Gamesen
SubjectGaming Platformen
SubjectΠλατφόρμα Παιχνιδιώνel
SubjectΠαιχνίδια για Marketingel
SubjectGames for Marketingen
Bibliographic CitationAnestis, G., Gioldasis, N., Karasavvidis, S., Palioudakis, T., Moumoutzis, N., Christodoulakis, S. (2024). Rollick Games: A Formal Language Based Platform for Location-Based Pervasive Games. In: Auer, M.E., Tsiatsos, T. (eds) Smart Mobile Communication & Artificial Intelligence. IMCL 2023. Lecture Notes in Networks and Systems, vol 937. Springer, Cham.en

Services

Statistics