URI | http://purl.tuc.gr/dl/dias/00E42470-80D9-4E9A-8A48-ECC744A735D2 | - |
Identifier | https://doi.org/10.1007/978-3-031-56075-0_27 | - |
Language | en | - |
Extent | 9 pages | en |
Title | Rollick Games: A Formal Language Based Platform for Location-Based Pervasive Games | en |
Creator | Anestis Georgios | en |
Creator | Ανεστης Γεωργιος | el |
Creator | Gioldasis Nektarios | en |
Creator | Γιολδασης Νεκταριος | el |
Creator | Karasavvidis Stefanos | en |
Creator | Καρασαββιδης Στεφανος | el |
Creator | Παλιουδάκης Τζανής | el |
Creator | Palioudakis Tzanis | en |
Creator | Moumoutzis Nektarios | en |
Creator | Μουμουτζης Νεκταριος | el |
Creator | Christodoulakis Stavros | en |
Creator | Χριστοδουλακης Σταυρος | el |
Publisher | Springer | en |
Content Summary | In this paper, we present the Rollick Games platform and its Pervasive Game Modeling Language that enables the description of location-based pervasive games using a GUI provided by the Game Studio web app. The runtime environment (Pervasive Game Execution Environment) is responsible for generating the Pervasive Game Execution Language from a game model and loading it to an instance of the game's Execution Engine. The Execution Environment includes a set of agents responsible for monitoring the players’ context and interaction with other game elements and among each other. The Engine follows an event-driven paradigm and uses an event loop waiting for events to be dispatched from the agents to carry out its computations based on its current state, context, and event data. The proposed approach allows for both sharing and reusing game models, significantly reducing time to market and development costs. | en |
Type of Item | Πλήρης Δημοσίευση σε Συνέδριο | el |
Type of Item | Conference Full Paper | en |
License | http://creativecommons.org/licenses/by-nc/4.0/ | en |
Date of Item | 2025-02-18 | - |
Date of Publication | 2024 | - |
Subject | Διάχυτα Παιχνίδια | el |
Subject | Pervasive Games | en |
Subject | Gaming Platform | en |
Subject | Πλατφόρμα Παιχνιδιών | el |
Subject | Παιχνίδια για Marketing | el |
Subject | Games for Marketing | en |
Bibliographic Citation | Anestis, G., Gioldasis, N., Karasavvidis, S., Palioudakis, T., Moumoutzis, N., Christodoulakis, S. (2024). Rollick Games: A Formal Language Based Platform for Location-Based Pervasive Games. In: Auer, M.E., Tsiatsos, T. (eds) Smart Mobile Communication & Artificial Intelligence. IMCL 2023. Lecture Notes in Networks and Systems, vol 937. Springer, Cham. | en |