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A haptic glove prototype for tactile feedback in 3D interactive applications

Bousio Michal

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URIhttp://purl.tuc.gr/dl/dias/8382E303-0ACB-4A8F-BF81-6E3AD338EB4B-
Identifierhttps://doi.org/10.26233/heallink.tuc.68751-
Languageen-
Extent74 pagesen
TitleA haptic glove prototype for tactile feedback in 3D interactive applicationsen
TitleΈνα πρωτότυπο γάντι για την προσομοίωση της αίσθησης αφής σε τρισδιάστατες διαδραστικές εφαρμογές (A haptic glove) el
CreatorBousio Michalen
CreatorΜπουσιο Μιχαλel
Contributor [Thesis Supervisor]Mania Aikaterinien
Contributor [Thesis Supervisor]Μανια Αικατερινηel
Contributor [Committee Member]Samoladas Vasilisen
Contributor [Committee Member]Σαμολαδας Βασιληςel
Contributor [Committee Member]Papaefstathiou Ioannisen
Contributor [Committee Member]Παπαευσταθιου Ιωαννηςel
PublisherΠολυτεχνείο Κρήτηςel
PublisherTechnical University of Creteen
Academic UnitTechnical University of Crete::School of Electrical and Computer Engineeringen
Academic UnitΠολυτεχνείο Κρήτης::Σχολή Ηλεκτρολόγων Μηχανικών και Μηχανικών Υπολογιστώνel
Content SummaryAlthough Haptic technologies have been in existence for the last couple of decades, the recent rise of virtual reality applications has intensified the demand for consumer-grade haptics as well as sophisticated methods of haptic implementation. Besides wearable technology, haptics can already be encountered in a number of everyday consumer electronics. From mobile devices, to video game controllers the simulation of touch is used to bridge the gap between reality and the virtual world. Motivated to develop a cheap and portable system which offers the haptic sensation, this thesis offers an approach to haptic feedback provision by developing a prototype system, able to supply vibrotactile feedback through a glove. The wearable glove was designed as a CAD model using a 3D modeling application and brought to life through the process of 3D printing. As all haptic systems the implemented system comprised of a software suit determining the forces that result when a user’s virtual identity interacts with an object and a device through which those forces can be applied to the user. The haptic forces were supplied to the user with the help of electric motors and the control of these motors was achieved using the Arduino microcontroller. The haptic glove is able to offer 10 different points of haptic simulation on the user’s hand, two points on each finger. A haptic point exists on the tip of each finger and a second on the bottom part. Each point is enabled independently when a collision with a virtual object occurs. In addition, the glove is able to provide different vibration strengths by decreasing or increasing the voltage supplied on the motors. A 3D interactive game was also developed with the purpose of showcasing the glove’s features and capabilities. The system utilizes the Leap Motion controller for hand and finger tracking and the Unity software framework for collision detection and graphics rendering. en
Type of ItemΔιπλωματική Εργασίαel
Type of ItemDiploma Worken
Licensehttp://creativecommons.org/licenses/by/4.0/en
Date of Item2017-07-13-
Date of Publication2017-
SubjectHapticsen
Bibliographic CitationMichal Bousio, "A haptic glove prototype for tactile feedback in 3D interactive applications", Diploma Work, School of Electrical and Computer Engineering, Technical University of Crete, Chania, Greece, 2017en
Bibliographic CitationΜιχάλ Μπούσιο, "Ένα πρωτότυπο γάντι για την προσομοίωση της αίσθησης αφής σε τρισδιάστατες διαδραστικές εφαρμογές (A haptic glove) ", Διπλωματική Εργασία, Σχολή Ηλεκτρολόγων Μηχανικών και Μηχανικών Υπολογιστών, Πολυτεχνείο Κρήτης, Χανιά, Ελλάς, 2017el

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