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Finding the fastest path in a self-developed game using optimization techniques and Game Theory

Missos Achilleas

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URI: http://purl.tuc.gr/dl/dias/F4DD493D-E4FF-43ED-9EEF-206F071E4417
Year 2025
Type of Item Diploma Work
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Bibliographic Citation Achilleas Missos, "Finding the fastest path in a self-developed game using optimization techniques and Game Theory", Diploma Work, School of Production Engineering and Management, Technical University of Crete, Chania, Greece, 2025 https://doi.org/10.26233/heallink.tuc.104839
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Summary

This thesis investigates how optimization techniques and game theory can be applied within the design of a self-developed 3D platformer/third-person shooter action-adventure game. After outlining the background of related games, genres, and academic literature, the development process of the game was described in detail, from asset creation and workflows to Unity-based implementation. The corecontribution of this study lies in the application of game-theoretic principles to level design, focusing on the analysis of player objectives and resource allocation. A case study illustrated how concepts like payoff structures can guide design choices. The evaluation showed that while the models provide useful insights, they remain theoretical tools rather than validated predictions. Nevertheless, this project contributes to the discussion of how academic principles from game theory and optimization can inform creative development and provides a foundation for future research and empirical testing.

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