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Games–II: A general architecture for medical knowledge based systems

Moustakis Vasilis, Francesco Bruno, Hauke Kindler, Mark Leaning, Jean Raoul Scherrer, Mario Stefanelli

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URI: http://purl.tuc.gr/dl/dias/75841FD3-FB70-48D3-9A4F-933645CC459A
Year 1994
Type of Item Peer-Reviewed Journal Publication
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Bibliographic Citation F. Bruno, H. Kindler, M. Leaning, V. Moustakis, J.R. Scherrer & M. Stefanelli. "Games –II: A general architecture for Medical Knowledge Based Systems". Computer Methods and Programs in Biomedicine. Vol. 45, Iss. 1–2, Oct. 1994, pp 79-81, doi:10.1016/0169-2607(94)90021-3 https://doi.org/10.1016/0169-2607(94)90021-3
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Summary

GAMES II aims at developing a comprehensive and commercially viable methodology to avoid problems ordinarily occurring in KBS development. GAMES II methodology proposes to design a KBSstarting from an epistemological model of medical reasoning (the Select and Test Model). The design is viewed as a process of adding symbol level information to the epistemological model. The architectural framework provided by GAMES II integrates the use of different formalisms and techniques providing a large set of tools. The user can select the most suitable one for representing a piece of knowledge after a careful analysis of its epistemological characteristics. Special attention is devoted to the tools dealing with knowledge acquisition (both manual and automatic). A panel of practicing physicians are assessing the medical value of such a framework and its related tools by using it in a practical application.

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