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Study of object’s photorealistic imaging, using 3D Studio Max

Gkelmpouras Evangelos

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URI: http://purl.tuc.gr/dl/dias/B1B50B9B-1CED-4C92-991C-67105724AB83
Year 2019
Type of Item Diploma Work
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Bibliographic Citation Evangelos Gkelmpouras, "Study of object’s photorealistic imaging, using 3D Studio Max", Diploma Work, School of Production Engineering and Management, Technical University of Crete, Chania, Greece, 2019 https://doi.org/10.26233/heallink.tuc.83388
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Summary

In modern society, industry always need knowledge about product manufacturing process. The connection between produced product and production factors, includes the original idea, design, construction and control of the first. Design is now mainly carried out using ComputerAided Design (CAD). Before manufacturing the product and in order to save resources, software that simulates its properties and functions is used. This helps the designer to give a more realistic representation of the, under construction, project, which will help the interestedperson in understanding of the model.In this thesis, reference is made to the methods of creating a realistic representation of models.Something that is achieved through photorealism, which is a big part of computer graphics.Therefore, the second chapter develops techniques, tools, methods, as well as basic knowledge that one must have in order to deal with the subject of computer graphics. It also explains the term "rendering" which is inextricably linked to photorealistic performance, as wellas the main parameters for an effective dealing with it.Autodesk's 3D Studio Max software was used for photorealistic imaging of the models. In the third chapter, the software is analyzed with its various aspects and basic functions. The most important parameters to produce photorealistic imaging of objects are identified and explained using 3D Studio Max. Therefore, this chapter is an early guide to using the software. In the fourth chapter the process of photorealistic rendering of objects is structured and analyzed, through the parameters and functions explained in the previous chapter. It is a comprehensive step-by-step photorealistic object rendering guide using 3D Studio Max. It alsoexplains the development and how to use the 3D Studio Max programming language code to automate the process.For the study of partial photorealistic imaging, several tests were needed on object models to allow the development and selection of appropriate program parameters and functions. So, many models of mechanical components were designed, in three-dimensional form, from the book: Aristomenis Antoniadis, "Mechanical Design" 3rd Edition, Giola editions. Something that was held using Autodesk's Inventor software. The three-dimensional models and their engineering designs make up the fifth and final chapter of this thesis.

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